![]() Now we need to recalculate the checksum, go to the very top and after the first 10 bytes that on the right side say scenario. now we go to the end and see how big it is and go to edit then insert bytes and insert bytes of 00 until its EXACTLY THE SAME AS THE ORIGINAL WAS. dat (which is just eug0 and everything after) then paste it over eug0 and everything after from the campaign map replacing everything from eug0 and after and leaving everything before intact. Next we select and copy everything from the mp maps. modding the maps currently only works if the size is exactly the same. dat mp map we chose earlier then scroll to the bottom of the originals file and click right after the very last 0 to get its total byte count in the bottomleft as "offset" this part is VERY IMPORTANT we need to make a note of exactly how many bytes are in the file. Now we extract the scenario file from the campaign map and open it up in Hxd as well as the. We dont really need to do this bit yet if were only gonna replace the campaign maps file with a normal maps but its for later on when we want to make changes and still deserves to be number4 dat file and save them, then export them again as a new scenario file. scenario) now we can make changes to the. now we can edit it with the mod tools but not save so we need to replace this over a file in the datamap_win.dat (might as well replace over the campaign maps. scenario file with HxD then CTRL F and search for EUG0 then delete everything before that and save as a different new file as a. ![]() scenario files.įirst we open up the maps. Now we need to make it possible to edit the. Make sure to change its name so its easily identifiable since we'll be making a few more files later and it could get abit hard to keep track of scenario file with the export button of the mod tools, it should look something like test\map\compassrose\leveldesign.scenario The name of everymap with its name in the files eg strategists has the name "(8) 8 strateges" and path&rootdatapackname "compassrose"Įxtract that maps. it might have different names in the files, a good clue is to look at Tmaploadinfo in mapinfo, there should be Now open datamap_win.dat in Ruse/data/pc/1360. I'm using the map Strategists as the base for all the maps since itĪlready supports 8 players and all gamemodes (2teams 3 teams 4 teams and FFA). Next, we need to choose a good map to use as the campaign maps scenario file. HxD a hex editor and winmd5 to calculate the checksum. We're going to need to mod the scenario files for the campaign maps however the scenario editor from the mod tools cant open Ruses scenario files and the files themselves dont have the class that contains instances for HQ spawns.įirst, we're going to need to get some tools. the only problem is there arent any HQ spawns to actually start building units and buildings.ġ00% of credit for this goes to hob_gadling The maps in this state are perfectly loadable and technically we're in it and playing. You should end up with something like this. I just went there and added the new instance to the same list as the vanilla maps and then added the maps individually to the list in Tmultipackmanager. ![]() I'm not exactly sure how it works since after the new map didn't appear in the menus. Go to tmultipack and tmultipackmanager and add the new instance to the lists there. the description is what appears as the map name in the map menu. If you need one, just go to Tchaptermapinfo find the same map you want to add and copy paste its description from there. It may require a description as well, I never tested without one. ![]() The most important one is the GUID which determines what map will be used for it, so go to mapinfo > Tmaploadinfo.įind the map you want to add and copy paste its Guid to the new instance in globals. Go to tmultimapinfo in globals and create a new instance for the map you want to add and fill in the properties, most of them are self explanatory. Open zzgladpatchablewin.dat/ndfwin.dat and scroll down and open Campaign Maps into Multiplayer! Credit to SuperCrumpets for accomplishing this task and writing this entire section. ![]()
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